Every build on this site passes the same bench before the download button lights up. This page is the bench, published so you can hold us to it.
Step 1: File verification
We check the package identity of the APK against the genuine Android build, review the permissions it requests, and scan the file. A build that fails any check is never published.
Step 2: Real phones
We install on the bench the Android project itself tests against: Samsung Galaxy S26 and Galaxy S24 class handsets with Exynos processors and Xclipse graphics, on current Android versions, plus a mid range phone whose job is honesty about minimum specs. Flagship results are never presented as typical results.
Step 3: The flagship games
Every build runs the same set: Zelda Ocarina of Time through Kokiri Forest and into the first dungeon areas, Pokemon Pokopia in its busy outdoor scenes, and a rotating third title from the compatibility list. We note frame rates at 0.5x and 1x, memory closures, graphical faults and what the log file says about each.
Step 4: Long sessions
Then we simply play, for hours: until the phone is warm, the shader cache is built and the second launch tells us what the first one hid. Thermal throttling and low memory behaviour only show up here, and both go in the review.
About ratings
Compatibility claims on this site come from the bench above and from the project public release notes, quoted as exactly what they are. Where a frame rate comes from the developer or a tester report rather than our own session, the page says so.